
The way new environments unfold as you explore makes the small areas available for play bearable, but Lost in Blue: Shipwrecked doesn't have any real "open world" feel to it, which is a shame. Most every action has its corresponding sound as an indication of success, and as you get into the game you'll be able to scan through a registry of items and animals you've encountered. There is a relatively attractive game under the hood here, very colorful and with lots of incidental music and sound effects. I mean, one of the girls you're stranded with is wearing high heels! Who gets stuck on a desert island in high heels? Staying on the lighter side helps to dispel the notion that Lost in Blue: Shipwrecked is trying to be a "survival simulation," which it really can't pull off. Nothing feels too heavy, thanks to the high cute-factor, but that's not necessarily a bad thing. Various cut-scenes throughout Lost in Blue: Shipwrecked help move the story forward and do a decent job capturing the spirit of crisis. Perhaps the voice actors were paid by the word? It's great to see you, my fine friend and fellow survivor," is a bit odd.

Hearing someone say, "Hello!" while the words on-screen are something like, "Hello. The implementation of dialogue in the game suffers from having only about 10% voice acting attached to the words on-screen. Lost in Blue: Shipwrecked doesn't give players much credit for reading directions, judging by the requirement that you click through the same screen of instructions a million times to do the most basic actions. The interface suffers from lots of repetition, since you are constantly required to do the same basic actions like starting fires, gathering items, cooking meals, and interacting with other characters. It keeps the overall game feeling lighter, makes it easier when the story introduces comedic elements, and reduces any discomfort players might have projecting themselves into the situation of these survivors.

Where the art style before seemed biased toward realism, Lost in Blue: Shipwrecked goes more toward a cutesy, anime look.

The graphics are not top-of-the-line for Wii, but are respectable. From our last memory of Lost in Blue on the DS, Lost in Blue: Shipwrecked is a nice improvement.
